Magic Match: The Genie`s Journey Game
- Get your full version fast, own it forever
- Risk free 30 day money-back guarantee
- No shipping, waiting or CD-ROM necessary
- No additional downloads
- Instant activation of Magic Match: The Genie`s Journey
- And much more!
Magic Match: The Genie`s Journey Game Download
How to Buy
Magic Match: The Genie`s Journey game is distributed on a shareware basis. You can register your copy of the game at a cost of $6.99 (USD). On payment approval, we will send you the registration key that will remove all the limitations. Your registration will be valid for all future versions.
Get Magic Match: The Genie`s Journey Registration Key (Full Version)
Tips and Tricks
- The number of feathers in the peacock's tail represents how many moves you have left (More feathers = more moves).
- If you're stuck and can't see any more matches to make, wait a few seconds and a shimmering effect will guide your eyes to a possible move.
* Create matches on the blue tiles to gain magic points used for casting spells.
- It's best not to use spells frivolously, because if you run out of moves AND spell points, your game is over. Use spells only when you have no choice and there are no more possible moves on the board.
- The coins and other bonuses you earn for matching five or more tiles do not carry over to the next level, so make the most of them while they're on the board.
- Medallions (the items that let you chain two different components together) do carry over to the next level, however, so feel free to horde those for when the going gets tough.
- When you make a match, new tiles fill in from whichever direction you drag the mouse from. (For example, if you drag to the right, new tiles will fill in from left to right). Use this to strategically drag the symbols you want into the appropriate spaces.
- To make optimal use of the Shuffle spell, make sure you're creating matching opportunities at both ends of the swap
- In later levels especially, speed is more important than accuracy. Don't be afraid to create matches even if you don't need any more of those particular spell components because this will keep your magic meter from dropping.
- When the speed is becoming too challenging, aim to set off as many tornados as possible - the tornado animation buys you about five seconds of time to plan your next move in advance.
- In Level 36, Stage 4 you can create one huge match across the entire board by starting at one end and dragging your mouse around all the stones to the far end.
- In the Centipede-inspired bonus game where you have to shoot ghosts and collect the diamonds they drop, try this strategy: When the first ghost appears, wait until it travels one space to the left and then shoot it to turn it into a tombstone. This tombstone will contain the other ghosts in a tiny space, so you can pick them off one by one and collect the diamonds at your leisure.
Player Reviews and Comments
I loved the original Magic Match and played it for days--not hours!
I would like this one as well except for one thing. I am unable to click and drag on the pieces. Is it just me or does everyone need to click every move?
Because of that, I will not be buying the sequel although it may be better than the original in respect to powerups.
28th February, 2007, devlinreddressI have played Magic Match in the past and got really captivated by it but The genies Journey seems even better I will definately be buying it some time in the future when I have saves up the money for both.
7th February, 2007, Jean EdmeadesGood News, Magic Match 2 is Here!
Well, finally here is the second part of Magic Match, one of the greatest games on earth. The gameplay is the same but the story and the songs are different. The little Gigles is now a genie and the graphics are not the known medieval scene, but an arabian one. If you liked the first part, you're gonna like this. I'd like more differences, but it's Ok, I'll buy it.
3rd February, 2007, janjun
Send Us Your Game Review